Computing at Stanley Park Junior School intends to develop computational thinkers of the future through an evolving, ambitious and relevant education in computing.
We want to equip pupils to use critical thinking and creativity to enable them to become active participants in the digital world. Through the use of analysing, evaluating, algorithms, pattern-finding, decomposition and abstraction, we aim to help pupils understand how to use rapidly-changing technology to express themselves and as tools for learning.
We want children to develop as responsible and confident users of technology. By making them aware of the positives and negatives of the online world and the measures that can be taken to keep themselves and others safe online, we aspire for every child to become a respectful digital citizen.
Our computing curriculum is designed to balance acquiring a broad and deep knowledge alongside opportunities to apply skills in various contexts. Beyond teaching computing discreetly, we aim to let pupils apply and develop what they have learnt and make connections across the wider curriculum.
Implementation (from National Curriculum):
1. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
2. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output.
3. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs.
4. Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
5. Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
6. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
7. Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
Please take a look at the document below which details what children will be learning in Years 3-6 at SPJS.
Subject Leader: Richard Sewell
If you would like more information about how this subject is taught, please contact Mr Sewell by emailing the school office at email@example.com